![]() ![]() A giant red cloud roves around the map, more or less randomly. As you search for seals to save the Tall Ones, they're hunting you down. With or without the vision mode, chasing after the glowing red puzzle spots still feels like a sort of directed wandering you never know what puzzles you'll stumble across along the way, nor do you know whether a puzzle will reward you with a seal or something else.Īnd sometimes, your wandering gets interrupted. Even without it, signs of civilization generally lead to some kind of activity. ![]() You don't have to scour aimlessly, though: You have a headband, which gives you a special vision mode that highlights areas of interest as well as puzzles you've already solved. That specificity makes the world feel more cohesive and lived-in, which in turn makes it more interesting to explore. ![]() It feels quite serene to run through.ĭespite having very little plot, the world feels rich and textured, thanks to a highly specific architectural style and descriptive notes you'll find with insight into the land's history, as well as the Godslayer's. When you're running from place to place, you feel like you're in nature-not a wasteland or a ruin, but somewhere untouched. There are just enough setpieces in each area so that there's always a new objective on the horizon, without making the world feel crowded or even populated. Hills and valleys are sparsely dotted with signs of life, past and present-friendly animals, ruins, and giant skeletons. Each of the four regions is a beautiful, sprawling wilderness, with sweeping plains, peaceful rivers, and high rocky peaks. To free the Tall Ones, you must collect their seals and reactivate monuments scattered around their domains. The plot is limited-aside from a few sparring exchanges between the Hunter and The Godslayer, the general tenor is simply, "keep going." The Pathless on PS5 With the help of your eagle, an avatar of the eldest god, you must free the spirits and save the land. The land's protector deities, known as The Tall Ones, have transformed into villainous beasts that roam the wilderness. You've come to liberate a ruined land, empty of all human life save for a masked villain called the Godslayer. In The Pathless, you are a woman simply known as the Hunter. The Pathless' vast, puzzle-filled nature creates a nice, quiet space for running through the woods, lining up some tricky shots with your bow, and losing yourself in the moment. ![]() It's an open-world puzzle game with emphases on exploration and skilled traversal, and you are meant to wander and experience its world as you find it, rather than as a series of checklist objectives. I powered through these moments.There's a narrative reason for why this game is called The Pathless, but the name is also a reference to how it's supposed to be played. While The Pathless looks great, in some sections I felt like I was going through the motions and on occasion, like I was playing an extended tutorial. One thing to note, though, is that the actual world and the puzzles within them can feel overly simplistic. While it would be a cardinal sin to spoil bosses in a puzzle platformer, the confrontations are not only intense, but also a showcase for all of the lovely animations and movement mechanic love and care I talked about earlier. Those bosses, mind, are the absolute highlight of The Pathless. You’ll do this for around five hours, with breaks for boss fights, then you’re done. Oh, and you also have detective spirit vision, which highlights important areas of interest and triggers puzzle nuances like mystic walls you can walk through. Your eagle can also be commanded to grab objects, which you’ll use in tandem with your archery powers to solve the game’s puzzles. Thankfully, it’s not just a marketing meme, as preening your companion heals it, giving the concept actual purpose. Very early on in the game, you’ll pick up an eagle that has an accompanying petting mechanic. ![]()
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